Showing posts with label economics. Show all posts
Showing posts with label economics. Show all posts

Tuesday, December 29, 2009

Menu Mind Games

New York Magazine has a pretty neat article on how restaurants structure menus to drive customers to choose one thing or another.




Puzzles, anchors, stars, and plowhorses; those are a few of the terms consultants now use when assembling a menu (which is as much an advertisement as anything else). “A star is a popular, high-profit item—in other words, an item for which customers are willing to pay a good deal more than it costs to make,” Poundstone explains. “A puzzle is high-profit but unpopular; a plowhorse is the opposite, popular yet unprofitable. Consultants try to turn puzzles into stars, nudge customers away from plowhorses, and convince everyone that the prices on the menu are more reasonable than they look.” Poundstone uses Balthazar’s menu to illustrate these ideas.

1. The Upper Right-Hand Corner
That’s the prime spot where diners’ eyes automatically go first. Balthazar uses it to highlight a tasteful, expensive pile of seafood. Generally, pictures of food are powerful motivators but also menu taboos—mostly because they’re used extensively in lowbrow chains like Chili’s and Applebee’s. This illustration “is as far as a restaurant of this caliber can go, and it’s used to draw attention to two of the most expensive orders,” Poundstone says.

2. The Anchor
The main role of that $115 platter—the only three-digit thing on the menu—is to make everything else near it look like a relative bargain, Poundstone says.

3. Right Next Door
At a mere $70, the smaller seafood platter next to Le Balthazar seems like a deal, though there’s no sense of how much food you’re getting. It’s an indefinite comparison that also feels like an indulgence—a win-win for the restaurant.

4. In The Vicinity
The restaurant’s high-profit dishes tend to cluster near the anchor. Here, it’s more seafood at prices that seem comparatively modest.

5. Columns Are Killers
According to Brandon O’Dell, one of the consultants Poundstone quotes in Priceless, it’s a big mistake to list prices in a straight column. “Customers will go down and choose from the cheapest items,” he says. At least the Balthazar menu doesn’t use leader dots to connect the dish to the price; that draws the diner’s gaze right to the numbers. Consultant Gregg Rapp tells clients to “omit dollar signs, decimal points, and cents … It’s not that customers can’t check prices, but most will follow whatever subtle cues are provided.”

6. The Benefit Of Boxes
“A box draws attention and, usually, orders,” Poundstone says. “A really fancy box is better yet. The fromages at the bottom of the menu are probably high-profit puzzles.”

7. Menu Siberia
That’s where low-margin dishes that the regulars like end up. The examples here are the easy-to-miss (and relatively inexpensive) burgers.

8. Bracketing
A regular trick, it’s when the same dish comes in different sizes. Here, that’s done with steak tartare and ravioli—but because “you never know the portion size, you’re encouraged to trade up,” Poundstone says. “Usually the smaller size is perfectly adequate.”

Monday, August 24, 2009

Big Mac Index



Via BoingBoing: From The Economist, a chart showing "how long it takes a worker on the average net wage to earn the price of a Big Mac in 73 cities."

The more important question is how long you have to work to eat something less gross than a Big Mac, of course.

Friday, June 12, 2009

Economics Proves No One Can Beat Batman

From today's BoingBoing. I find it amazing there is a blog called Ecocomics (where comics meet the dismal science) and that I didn't know about this before hand.


ShadowBanker, a comics-oriented econoblogger examines the economic rationality of the Batman villains depicted in Jeph Loeb comics like The Long Halloween and Dark Victory, which show the colorful villains acting in unlikely concert. From Batman Villains and Cooperation: A Utility Analysis:

For not killing Batman, we can obviously assign the Joker a utility of 0.
For capturing Batman on his own, let's assign the Joker a utility of 10.
For capturing Batman with the help of x other villains, the utility would be 10/x.

The last one is sort of tricky. This means that if the Joker cooperates with one other villain (say Two-Face) and together they manage to kill Batman, then the utility for each would be 5. In effect, this means that the villains "split" the utility of 10...

Now, let's assign the probabilities. I'm going to assume that each Batman rogue has a 2% chance of killing Batman alone (and this is being very, very generous and neglecting the individual skills of each rogue for simplicity). You would then think that adding villains to the scheme would increase the probability of killing Batman by 2% with each new rogue. Except, this ignores the economics law of diminishing returns, which states that as you increase the factors of production, the marginal benefit of those factors decreases. Usually, this applies to outcomes which are continuous (such as production of goods) rather than binary (to kill or not to kill Batman), but we can apply diminishing returns in this case to the probabilities. The theory is that as you add villains, working together will prove more difficult and planning more arduous. Therefore, the probability of getting Batman will increase, but by a marginally smaller amount with each villain added.

Thinking of probability as output, let's assume that in each state,
p = 2*y^0.9, where
p = probability of killing batman and
y = number of villains involved in the scheme.

From Should Batman Villains Betray Each Other? (Analysis using the Prisoner's Dilemma):

This situation is a nice example of the Prisoner's Dilemma. So, let's do a really quick summation of this two-player (Two-Face, Mr. Freeze), two-choice (Cooperate, Betray) game in Batman terms to show that it would actually make sense for the two of them to continue to cooperate, even though neither will. We must again assign some utilities for each player. I have done so, as the following normal-form game matrix represents:

Mr. Freeze -->> Cooperate Betray
Two-Face ↓
Cooperate (5,5) (0,10)
Betray (10,0) (3,3)


In this matrix, Two-Face is the player on the left and Mr. Freeze is the player on the top. Each has the choice of either cooperating after capturing Batman or of betraying the other. In each cell, the numbers represent the utilities awarded to the respective players given their choice of action.